Can you spot the monster hiding in plain sight, or will you unwittingly shelter the enemy that will destroy you? No, I'm not a Human is the chilling first-person survival horror game from developer Trioskaz and publisher Critical Reflex that forces you to become a detective of the damned, blurring the line between human empathy and existential paranoia. Set against the backdrop of a scorching earth, your home is the only sanctuary left, and you are its gatekeeper—a role that carries a lethal burden.
This isn't just about survival; it's a desperate game of psychological deduction. The sun's extreme heat is driving desperate souls to your door, but among the human refugees are insidious "Visitors" crawling from underground with lethal, unclear intentions. Your sole mission is to distinguish the real people from the pretenders, offering shelter to the former and eliminating the latter before they turn on your guests. Every day presents a new set of rules and a new list of telltale physical signs—from perfectly white teeth and black patches in aura photos to the macabre detail of insects found inside ears—that betray the Visitors.
The core gameplay loop centers on high-stakes daily inspections. During the day, you question potential guests, carefully scrutinizing them using your limited energy bar to check for the disclosed signs. Successful detection automatically points a gun at the suspect, forcing a terrifying choice: execute the threat or risk letting a monster through the door. At night, you must manage your shelter, knowing that a single mistake could mean the death of human guests, or worse, a visit from the mysterious Intruder if you refuse shelter altogether.
If you thrive on psychological pressure, crave narrative-driven horror, and possess an obsessive attention to detail, No, I'm not a Human is the immersive point-and-click experience you've been waiting for. Prepare your nerves, trust no one, and discover the terrifying truth of who is truly worthy of shelter.
Dive into the world of No, I'm not a Human and find out if you have what it takes to survive the paranoia!
Can you spot the monster hiding in plain sight, or will you unwittingly shelter the enemy that will destroy you? No, I'm not a Human is the chilling first-person survival horror game from developer Trioskaz and publisher Critical Reflex that forces you to become a detective of the damned, blurring the line between human empathy and existential paranoia. Set against the backdrop of a scorching earth, your home is the only sanctuary left, and you are its gatekeeper—a role that carries a lethal burden.
This isn't just about survival; it's a desperate game of psychological deduction. The sun's extreme heat is driving desperate souls to your door, but among the human refugees are insidious "Visitors" crawling from underground with lethal, unclear intentions. Your sole mission is to distinguish the real people from the pretenders, offering shelter to the former and eliminating the latter before they turn on your guests. Every day presents a new set of rules and a new list of telltale physical signs—from perfectly white teeth and black patches in aura photos to the macabre detail of insects found inside ears—that betray the Visitors.
The core gameplay loop centers on high-stakes daily inspections. During the day, you question potential guests, carefully scrutinizing them using your limited energy bar to check for the disclosed signs. Successful detection automatically points a gun at the suspect, forcing a terrifying choice: execute the threat or risk letting a monster through the door. At night, you must manage your shelter, knowing that a single mistake could mean the death of human guests, or worse, a visit from the mysterious Intruder if you refuse shelter altogether.
If you thrive on psychological pressure, crave narrative-driven horror, and possess an obsessive attention to detail, No, I'm not a Human is the immersive point-and-click experience you've been waiting for. Prepare your nerves, trust no one, and discover the terrifying truth of who is truly worthy of shelter.
Dive into the world of No, I'm not a Human and find out if you have what it takes to survive the paranoia!
Welcome to No, I’m not a Human! This game is about sharp observation and quick decision-making, but don't worry—the core loop is surprisingly simple to grasp. We're going to break down the complex task of identifying Visitors into clear, actionable steps. Follow this guide, and you'll be confidently managing your shelter and protecting the humans in no time! Let's get started.
Your primary objective is to survive the escalating crisis by acting as a Gatekeeper: you must successfully distinguish between real human guests and dangerous extraterrestrial Visitors. You achieve this by providing shelter to humans while eliminating or turning away Visitors, all while managing your limited energy for inspections.
Disclaimer: These are the standard controls for a point & click game on PC (Microsoft Windows, macOS, Linux). The actual controls may be slightly different.
| Action / Purpose | Key(s) / Gesture |
|---|---|
| Interact / Select Option (Point & Click) | Left Mouse Click |
| Inspect Guest (Daytime Dialog) | Left Mouse Click on Dialog Option |
| Move Camera/Observe Window (Night) | Mouse Movement |
| Choose Action (Let In/Eliminate) | Left Mouse Click on Corresponding Button |
You don't have a traditional HUD, but you do have one critical resource to manage.
The game operates on a day/night cycle focused on identifying and managing guests.
Daytime: Inspection and Identification:
Nighttime: Decision and Survival:
Energy Management and Pacing:
Welcome to No, I’m not a Human! This game is about sharp observation and quick decision-making, but don't worry—the core loop is surprisingly simple to grasp. We're going to break down the complex task of identifying Visitors into clear, actionable steps. Follow this guide, and you'll be confidently managing your shelter and protecting the humans in no time! Let's get started.
Your primary objective is to survive the escalating crisis by acting as a Gatekeeper: you must successfully distinguish between real human guests and dangerous extraterrestrial Visitors. You achieve this by providing shelter to humans while eliminating or turning away Visitors, all while managing your limited energy for inspections.
Disclaimer: These are the standard controls for a point & click game on PC (Microsoft Windows, macOS, Linux). The actual controls may be slightly different.
| Action / Purpose | Key(s) / Gesture |
|---|---|
| Interact / Select Option (Point & Click) | Left Mouse Click |
| Inspect Guest (Daytime Dialog) | Left Mouse Click on Dialog Option |
| Move Camera/Observe Window (Night) | Mouse Movement |
| Choose Action (Let In/Eliminate) | Left Mouse Click on Corresponding Button |
You don't have a traditional HUD, but you do have one critical resource to manage.
The game operates on a day/night cycle focused on identifying and managing guests.
Daytime: Inspection and Identification:
Nighttime: Decision and Survival:
Energy Management and Pacing:
Welcome, Analyst. You have been brought here to move past guesswork and sentimentalism. No, I'm not a Human is not merely a horror game; it is a Risk Management simulator disguised as a morality play. The high score is maintained not by raw survival, but by Maximum Sustainable Risk Exposure (MSRE). The scoring engine rewards the perfect balance: providing shelter to humans to prevent the game-over condition (Intruder/FEMA extraction) while aggressively eliminating Visitors to maintain the integrity of your shelter and a clean conscience. Your goal is to maximize the number of human guests over the longest possible timeline, and the only way to do that is through surgical precision in identification and resource management. This guide is your playbook.
These habits are non-negotiable. They establish the mental and mechanical discipline required to operate at an elite level, turning critical decisions into automatic, high-efficiency processes.
The scoring engine rewards efficiency and longevity. The following tactics are designed to manipulate the game's mechanics to ensure maximum human retention and minimum Visitor retention over extended playthroughs.
Most players think that maximizing the number of checks available by consuming high-energy food items is the key to longevity. They are wrong. The true secret to breaking the high-day barrier is to do the opposite: intentionally use energy-depleting items (or skip food entirely) to enter the night phase early on low-risk days.
Here's why this works: The game's risk factor scales exponentially with the number of days passed and the number of guests present. By ending a low-risk day prematurely, you minimize the chance of a "surprise" new guest arriving late in the cycle who requires Energy you don't have, or a new human guest being killed by an existing Visitor. Furthermore, early sleep resets the game state and accelerates resource regeneration (via the next day's food drop) while preventing the accumulation of unchecked internal variables. This aggressive time-skipping ensures that your Energy bar is always maximized for the next day's critical checks, reducing the chances of a cascading failure. Sacrifice a few checks today for a guaranteed, fully-resourced tomorrow.
Discipline in resource denial is the ultimate display of control. Implement these protocols, and turn your shelter into an impenetrable fortress of calculated risk. Go execute.
Welcome, Analyst. You have been brought here to move past guesswork and sentimentalism. No, I'm not a Human is not merely a horror game; it is a Risk Management simulator disguised as a morality play. The high score is maintained not by raw survival, but by Maximum Sustainable Risk Exposure (MSRE). The scoring engine rewards the perfect balance: providing shelter to humans to prevent the game-over condition (Intruder/FEMA extraction) while aggressively eliminating Visitors to maintain the integrity of your shelter and a clean conscience. Your goal is to maximize the number of human guests over the longest possible timeline, and the only way to do that is through surgical precision in identification and resource management. This guide is your playbook.
These habits are non-negotiable. They establish the mental and mechanical discipline required to operate at an elite level, turning critical decisions into automatic, high-efficiency processes.
The scoring engine rewards efficiency and longevity. The following tactics are designed to manipulate the game's mechanics to ensure maximum human retention and minimum Visitor retention over extended playthroughs.
Most players think that maximizing the number of checks available by consuming high-energy food items is the key to longevity. They are wrong. The true secret to breaking the high-day barrier is to do the opposite: intentionally use energy-depleting items (or skip food entirely) to enter the night phase early on low-risk days.
Here's why this works: The game's risk factor scales exponentially with the number of days passed and the number of guests present. By ending a low-risk day prematurely, you minimize the chance of a "surprise" new guest arriving late in the cycle who requires Energy you don't have, or a new human guest being killed by an existing Visitor. Furthermore, early sleep resets the game state and accelerates resource regeneration (via the next day's food drop) while preventing the accumulation of unchecked internal variables. This aggressive time-skipping ensures that your Energy bar is always maximized for the next day's critical checks, reducing the chances of a cascading failure. Sacrifice a few checks today for a guaranteed, fully-resourced tomorrow.
Discipline in resource denial is the ultimate display of control. Implement these protocols, and turn your shelter into an impenetrable fortress of calculated risk. Go execute.
We are not merely a platform; we are a philosophy. Every byte of code, every design decision, and every game we feature is driven by one core tenet: We handle all the friction, so you can focus purely on the fun. We exist to be the silent, powerful engine that turns your desire to play into an immediate, seamless reality. For a game as psychologically intense and deeply rewarding as No, I'm not a Human, you need a sanctuary—a world where the only pressure comes from the Visitors at your door, not the platform beneath your feet. This is where discerning players find their home; this is the platform built for those who demand world-class quality and respect.
Your free time is the most precious currency you possess, and modern life is an endless thief. We believe that chasing a download bar or wrestling with installation files is insulting your intelligence and wasting your valuable moments of escape. We eliminate these barriers entirely because we respect your time above all else. Our proprietary H5 technology renders the old ways obsolete. This is our promise: when you want to play No, I'm not a Human, you're in the game in seconds, face-to-face with your first guest, ready to distinguish human from Visitor. No friction, just pure, immediate fun.
True hospitality means treating our players as honored guests, not as wallets to be managed. We reject the model of manipulative design, hidden paywalls, and aggressive monetization that plagues the rest of the industry. You should feel a profound sense of trust and relief when you arrive here, knowing that the experience is genuinely free—not free-to-start, but truly free-to-play. This transparency is foundational to our brand. Dive deep into every identification sign, every character script, and every chilling strategy of No, I'm not a Human with complete peace of mind. Our platform is free, and always will be. No strings, no surprises, just honest-to-goodness entertainment.
The integrity of your experience is paramount. We understand that the thrill of a challenge is only meaningful when the playing field is safe, secure, and level. Our platform employs state-of-the-art security protocols to ensure your personal data remains private and your peace of mind remains absolute. Furthermore, we maintain a zero-tolerance policy against any form of cheating or malicious activity, ensuring that every achievement is earned and every victory is deserved. Chase that top spot on the No, I'm not a Human leaderboard knowing it's a true test of your skill in identifying the threat—not a test of who can exploit a system. We build the secure, fair playground, so you can focus on building your legacy.
We don't believe in digital clutter. Your intelligence demands a curated experience, not an overwhelming, endless scroll of mediocrity. We are curators, not just hosts, and we hand-select only the games that exemplify quality, innovation, and compelling narrative structure. Our interface is clean, fast, and unobtrusive, designed to get out of your way and let the game shine. You won't find thousands of cloned games here. We feature No, I'm not a Human because we believe it is an exceptional, emotionally complex game worth your valuable time and intellectual engagement. That’s our curatorial promise: less noise, more of the quality and respect you deserve.
We are not merely a platform; we are a philosophy. Every byte of code, every design decision, and every game we feature is driven by one core tenet: We handle all the friction, so you can focus purely on the fun. We exist to be the silent, powerful engine that turns your desire to play into an immediate, seamless reality. For a game as psychologically intense and deeply rewarding as No, I'm not a Human, you need a sanctuary—a world where the only pressure comes from the Visitors at your door, not the platform beneath your feet. This is where discerning players find their home; this is the platform built for those who demand world-class quality and respect.
Your free time is the most precious currency you possess, and modern life is an endless thief. We believe that chasing a download bar or wrestling with installation files is insulting your intelligence and wasting your valuable moments of escape. We eliminate these barriers entirely because we respect your time above all else. Our proprietary H5 technology renders the old ways obsolete. This is our promise: when you want to play No, I'm not a Human, you're in the game in seconds, face-to-face with your first guest, ready to distinguish human from Visitor. No friction, just pure, immediate fun.
True hospitality means treating our players as honored guests, not as wallets to be managed. We reject the model of manipulative design, hidden paywalls, and aggressive monetization that plagues the rest of the industry. You should feel a profound sense of trust and relief when you arrive here, knowing that the experience is genuinely free—not free-to-start, but truly free-to-play. This transparency is foundational to our brand. Dive deep into every identification sign, every character script, and every chilling strategy of No, I'm not a Human with complete peace of mind. Our platform is free, and always will be. No strings, no surprises, just honest-to-goodness entertainment.
The integrity of your experience is paramount. We understand that the thrill of a challenge is only meaningful when the playing field is safe, secure, and level. Our platform employs state-of-the-art security protocols to ensure your personal data remains private and your peace of mind remains absolute. Furthermore, we maintain a zero-tolerance policy against any form of cheating or malicious activity, ensuring that every achievement is earned and every victory is deserved. Chase that top spot on the No, I'm not a Human leaderboard knowing it's a true test of your skill in identifying the threat—not a test of who can exploit a system. We build the secure, fair playground, so you can focus on building your legacy.
We don't believe in digital clutter. Your intelligence demands a curated experience, not an overwhelming, endless scroll of mediocrity. We are curators, not just hosts, and we hand-select only the games that exemplify quality, innovation, and compelling narrative structure. Our interface is clean, fast, and unobtrusive, designed to get out of your way and let the game shine. You won't find thousands of cloned games here. We feature No, I'm not a Human because we believe it is an exceptional, emotionally complex game worth your valuable time and intellectual engagement. That’s our curatorial promise: less noise, more of the quality and respect you deserve.
《不,我不是人类》是一款由 Trioskaz 开发的第一人称生存恐怖、剧情向、点击式游戏。玩家必须扮演一个需要在太阳温度不断升高的末世中,分辨出人类和潜伏地下的“访客”,以决定谁能进入庇护所,谁又必须被清除,以保护人类客人的安全。
《不,我不是人类》是一款由 Trioskaz 开发的第一人称生存恐怖、剧情向、点击式游戏。玩家必须扮演一个需要在太阳温度不断升高的末世中,分辨出人类和潜伏地下的“访客”,以决定谁能进入庇护所,谁又必须被清除,以保护人类客人的安全。
游戏的核心机制集中在“识别”上。玩家需要在白天利用有限的能量条,对寻求庇护的客人进行身体特征检查,以找出他们是否具有访客的标志(例如:完美的白牙、血丝密布的眼睛、腋下无毛等)。在晚上,玩家需要根据这些信息决定是否让客人进入。
游戏的核心机制集中在“识别”上。玩家需要在白天利用有限的能量条,对寻求庇护的客人进行身体特征检查,以找出他们是否具有访客的标志(例如:完美的白牙、血丝密布的眼睛、腋下无毛等)。在晚上,玩家需要根据这些信息决定是否让客人进入。
游戏背景设定在一个后苏联时代的地区,但没有确切的位置。故事围绕着太阳温度急剧上升,迫使人们寻找庇护所展开。同时,来自地下的“访客”也开始出现,他们伪装成人类,意图不明。
游戏背景设定在一个后苏联时代的地区,但没有确切的位置。故事围绕着太阳温度急剧上升,迫使人们寻找庇护所展开。同时,来自地下的“访客”也开始出现,他们伪装成人类,意图不明。
游戏将于 2025 年 9 月 15 日正式发布。您可以在 Steam 平台上找到并购买它。之前的试玩版本已于 2024 年 8 月 7 日和 2025 年 6 月 8 日发布。
游戏将于 2025 年 9 月 15 日正式发布。您可以在 Steam 平台上找到并购买它。之前的试玩版本已于 2024 年 8 月 7 日和 2025 年 6 月 8 日发布。
访客会伪装成人类,但他们会留下一些独特的生理特征。您每天开始时都会收到一份新的识别标志列表,例如:\n\n* 完美的白牙\n* 肮脏的指甲\n* 血丝密布的眼睛\n* 腋下无毛\n* 光环照片中的黑色斑块\n* 耳朵里有昆虫\n* 牙龈出血(包含在“牙齿”检查选项中)\n* 皮肤刺激(包含在“手部”检查选项中)\n\n请务必仔细阅读每天给出的线索,因为它们是您做出决定的唯一依据。
访客会伪装成人类,但他们会留下一些独特的生理特征。您每天开始时都会收到一份新的识别标志列表,例如:\n\n* 完美的白牙\n* 肮脏的指甲\n* 血丝密布的眼睛\n* 腋下无毛\n* 光环照片中的黑色斑块\n* 耳朵里有昆虫\n* 牙龈出血(包含在“牙齿”检查选项中)\n* 皮肤刺激(包含在“手部”检查选项中)\n\n请务必仔细阅读每天给出的线索,因为它们是您做出决定的唯一依据。
在白天,您可以通过对话选项检查客人的特定身体部位。每次检查都会消耗能量条。在您发现一个访客的识别标志后,游戏会自动将枪指向该客人,然后您可以选择是否“清除”他们。在晚上,您可以选择让客人进入,或拒绝他们。如果访客没有被清除,他们会在晚上杀害您庇护所中的人类客人。
在白天,您可以通过对话选项检查客人的特定身体部位。每次检查都会消耗能量条。在您发现一个访客的识别标志后,游戏会自动将枪指向该客人,然后您可以选择是否“清除”他们。在晚上,您可以选择让客人进入,或拒绝他们。如果访客没有被清除,他们会在晚上杀害您庇护所中的人类客人。
能量条限制了您每天可以进行的检查次数。您可以通过食用游戏中的各种食物来影响能量条:\n\n* 某些食物可以恢复能量,让您进行额外的检查。\n* 某些食物会消耗能量,让您提前结束白天的检查阶段,并上床睡觉。
能量条限制了您每天可以进行的检查次数。您可以通过食用游戏中的各种食物来影响能量条:\n\n* 某些食物可以恢复能量,让您进行额外的检查。\n* 某些食物会消耗能量,让您提前结束白天的检查阶段,并上床睡觉。
如果您在晚上拒绝任何人进入,游戏将会在“入侵者”(Intruder)上门拜访后导致“Game Over”(游戏失败)。因此,您必须在人类和访客之间做出选择,以避免庇护所空无一人。
如果您在晚上拒绝任何人进入,游戏将会在“入侵者”(Intruder)上门拜访后导致“Game Over”(游戏失败)。因此,您必须在人类和访客之间做出选择,以避免庇护所空无一人。
游戏中有多种结局,这取决于您在游戏中做出的选择和您庇护所中客人的生存情况。其中一个著名的角色是“小女孩”(Little Girl),在演示版中她是唯一一个不能被玩家或任何其他客人杀死的角色。我们鼓励玩家探索所有可能的结局。
游戏中有多种结局,这取决于您在游戏中做出的选择和您庇护所中客人的生存情况。其中一个著名的角色是“小女孩”(Little Girl),在演示版中她是唯一一个不能被玩家或任何其他客人杀死的角色。我们鼓励玩家探索所有可能的结局。
《不,我不是人类》计划在 Microsoft Windows、macOS 和 Linux 平台上发布。目前没有宣布主机或移动平台版本的计划。
《不,我不是人类》计划在 Microsoft Windows、macOS 和 Linux 平台上发布。目前没有宣布主机或移动平台版本的计划。